Spider
Triangles in. Quads out. 200ms.
GPU quad retopology. It takes any triangle mesh, clean or broken, and returns a quad mesh with edge loops that follow the surface curvature, in under 200 milliseconds.
- Kind
- GPU tool
- Status
- Resting
- Access
- Open
How it is built
- Triangle mesh in
- Curvature field solved in CUDA
- Quad mesh out
Inside the project
Open to everyone
Nothing has been put here yet.